Beginner Sudoku guide

How to Play Sudoku: A Visual Beginner's Guide

Sudoku is a logic puzzle. Fill every empty cell with a digit from 1-9 so that every row, column, and 3x3 box contains each digit exactly once. Start where a row, column, or box has only a few empty cells. Eliminate digits already used nearby; when only one option remains, place it.
  1. Check the rules: rows, columns, and 3x3 boxes each need 1-9 once.
  2. Find the easiest unit: begin where the puzzle has the fewest blanks.
  3. Prove the move: place a digit only after its row, column, and box all agree.

Start in the embedded Sudoku a Day player below, then use the visual walkthrough to understand the moves you are making in the real puzzle.

Understanding the grid

A standard Sudoku grid is made of 81 cells. The thick lines divide it into nine smaller 3x3 boxes. A row, a column, and a box are each called a unit.

Each empty cell in the embedded player belongs to three units at once: one row, one column, and one box. A digit is legal only if it works in all three places.

When you tap a blank cell in the player, read it in this order: look across its row, look down its column, then look inside its 3x3 box. If a digit already appears in any of those places, that digit cannot go in the selected cell.

Three rules

  1. Rows: every horizontal row must contain 1 through 9 exactly once.
  2. Columns: every vertical column must contain 1 through 9 exactly once.
  3. Boxes: every 3x3 box must contain 1 through 9 exactly once.

Standard Sudoku has no diagonal rule. Diagonals matter only in variants such as Diagonal Sudoku.

A properly constructed Sudoku has one unique solution. If a puzzle has more than one answer, it is not a proper standard Sudoku puzzle.

Make your first move

Start in the embedded player with the easiest unit you can find. Look for a row, column, or box that is almost complete. If a row already has eight different digits, the empty cell must take the one missing digit.

This is the safest beginner move: no guessing, no advanced pattern, just the missing number in one nearly complete unit.

If there is no unit with one blank, look for one with two or three blanks and compare those blanks against their crossing columns or rows. Often one blank cell is blocked by a digit that the other blank cell can still use. That is your next proven placement.

Scanning

Scanning means choosing one digit in the embedded player and checking where it can still fit in a row, column, or box. If a digit is already present in a row, no other cell in that row can take that digit. The same is true for columns and 3x3 boxes.

Work digit by digit. If a number can fit in only one cell inside a box, that placement is forced.

Naked singles

A naked single is a cell with only one possible candidate left. Cell R5C3 can only be 5. Its row is missing 3 and 5, but column 3 already contains a 3. Therefore 3 is impossible and 5 is the only candidate.

In the embedded player, use the same test on any empty cell: check the row, check the column, check the box, and place a digit only when one candidate remains.

Pencil marks

Pencil marks are small candidate notes for empty cells. Use them when a puzzle stops giving you obvious placements. Write only the digits that do not already appear in the same row, column, or box.

Keep them tidy. When you place a number, remove that digit from the pencil marks in the same row, column, and box.

Guided practice in the embedded player

Use the embedded player above for the three beginner checks:

  1. Last digit: find a row, column, or box with one empty cell and place the only missing digit.
  2. Scanning: choose one digit and scan each row, column, and box to find where that digit can still fit.
  3. Naked single: pick one empty cell and eliminate every digit already used in its row, column, or box.

If a placement is wrong, the conflict will come from one of the three rules: the row already contains that digit, the column already contains it, or the box already contains it.

For your first session, spend ten minutes rather than trying to finish fast. Use two minutes to scan for nearly complete units, four minutes to scan one digit at a time, two minutes to test naked singles, and the final two minutes to add pencil marks only where you are stuck. This keeps the puzzle calm and teaches the exact habit you will reuse on every easy Sudoku.

What to do when stuck

  1. Recheck rows, columns, and boxes with the fewest empty cells.
  2. Scan one digit at a time, especially digits that already appear often.
  3. Add pencil marks to a small area rather than the whole puzzle at once.
  4. Look for naked singles and hidden singles before trying harder techniques.
  5. Take a short break if every candidate starts to look the same.

Expert puzzles do not require guessing; they require more advanced logic. Difficulty varies by publisher, so move up only when easy puzzles feel comfortable.

If you want a deeper checklist, use the companion guide on what to do when stuck on Sudoku. If the puzzle feels too hard, read Sudoku difficulty levels before moving from easy to medium.

Common beginner questions

Do I need maths?

No. The digits are symbols. You never add or calculate.

Can a number repeat in a row?

No. Every row, column, and 3x3 box uses each digit exactly once.

Do diagonals count?

No for standard Sudoku. Diagonals count only in variants such as Diagonal Sudoku.

Should I guess?

No. If you feel stuck, add candidates and look for the next forced placement.

Download the printable beginner guide

Keep learning with a printable reference, then play an easy puzzle while the rules are fresh. The app is useful later, but the best next move is practice.